The "Immortality" Bug is CRUSHED


Hello, loop-breakers!

Thank you all for the invaluable feedback on the "23:55 in Valgris" beta. Thanks to your reports, I've just pushed a new build that fixes several critical, game-breaking bugs.

This was a tough one, but I'm happy to report that the game is now significantly more stable.

The "Immortality" Bug

The most serious issue was a "fatal error" where, after playing for some time, the player could no longer die. This obviously breaks the entire time-loop mechanic.

  • The Cause: After a deep investigation, I found a nasty "race condition". When the loop reset (e.g., after being hit by the car), a specific trigger was set to run "During Cutscenes". Since the loop-reset is a cutscene, the trigger would fire at the exact same millisecond the game engine was trying to shut down.
  • The Result: This caused a NullReferenceException crash that aborted the main loop-reset script. The player was sent back to the room, but none of the game variables were reset, leaving the game in a broken, "immortal" state.
  • The Fix: By finding that one problematic trigger and changing its setting to "Only During Gameplay", the crash is gone. The loop now resets cleanly every time.

Patch Notes

Fixing that one bug actually solved a cascade of other stability issues, but I also knocked out several other reported bugs:

  • FIXED: The NullReferenceException error that would spam the console when leaving the "Exterior" scene.
  • FIXED: A bug where the player could get permanently stuck in place after the car crash event.
  • FIXED: An "out of bounds" bug where the player could walk off the map in a specific area.
  • ADDED: Implemented missing audio dialogue for one of the main characters.

This new build should be a much more stable and fair experience for everyone attempting "The Valgris Challenge".

Thank you again for your support and detailed reports. Please download the new version and let me know how it feels!

Files

2355-at-valgris-html5.zip Play in browser
Version 5 20 days ago

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